Students benefit from education in ways that go beyond the classroom. Interaction-based learning communities have been increasingly popular over the past ten years as a part of the educational process. Building new educational strategies and delivery methods are required for the growth of learning communities (Palloff & Pratt, 1999). The following three crucial factors influence the growth of learning communities: 1) individual competencies – time management skills, communication skills, and networking skills for developing social capital; 2) quality course design – establishment of social presence, integration of technology, authentic and project-based learning; and 3) learning environments – conducive to learning, to fostering a social climate, and to sustaining a learning community. It is argued that community learning will impact the quality of education, and contribute to the developing social capital that will benefit humankind. Students must have the opportunity to partici
Even if there is a lot of potential for e-Learning, there are many instances where it is just a copy of conventional (didactic) learning environments. The emphasis on constructivism as a learning philosophy, epistemology, and pedagogical approach has also grown recently. Constructivist Learning Environments (CLE) have the ability to offer real and interesting settings for e-Learning. Using the cognitive apprenticeship concept and project-based learning, we have offered some guidelines in this work for the creation of one such CLE. The approach suggests learning about information systems through actual usage of information systems, with less emphasis on overt lecturing and conventional teaching methods. Information Systems is not learnt by only studying practice, but by really engaging in it for the duration of the module/course. For the sake of concision, students should work on complicated, challenging tasks that mirror real-world complexity. T